Bloom
- Neehar Patil
- University of Southern California
Bloom
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- Worked as an engineer on Bloom, a 2.5D platformer created in Unity3D for desktop and mobile devices in a team of 15 engineers.
Individual Work:
- Implemented path finding for NPCs using Unity NavMesh system.
- Integrated gesture recognition for user touch input.
- Implemented particle effects attached to different components in the system.
- Worked as a part of the AI team to implement boss battle states.
- Lead sub team which developed various abilities for the player.
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